Your kingdom is a persistent environment driven by real time timers. Creating and upgrading your city is still the integral core part of the experience, but the end result is something that falls more squarely into the pay to win mobile formula than in a mobile version of the Age of Empires experience. That's not to say that Castle Siege utterly eschews the formulas that made Age of Empires such a popular series. It's not a formula that works terribly well, and the end result suffers from the awkward application of a well known brand to a product that doesn't particularly suit it. It trades in the high level strategy and historical accuracy of its mother series in favor of a simpler castle defense game abundant with free to play features and asynchronous multiplayer components. There's no doubt that Castle Siege is the odd duck in the Age of Empires series. It's long been a leader in the world of real time strategy games, marrying the real world historical simulation of the Civilization series to the addictive macro level combat of games like Warcraft and Starcraft. Overall Opinion: Age of Empires might not seem like a natural fit for the world of mobile gaming.
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