It always seemed so wrong for the devs to leave once upstanding and prolific Skalitz citizens (skilled tradesmen/craftsmen the likes of the butcher, fletcher, innkeeper etc) to be left languishing on the streets of Rattay. Close the loop on all those homeless Skalitz refugees reduced to begging and stealing on the streets of Rattay. Primary goal would be a dedicated side quest extension of the MQ. A dynamic DIY/Build/Craft overhaul of this DLC building mod.Ī. My personal to do list of game play mod enhancement:
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